Main article: List of terrain adjusters by unit Naval forts reduce the attack when attacking in an amphibious landing, and when attacking across a strait. With each flanking attack the bonus gets diminished. The fort adjuster applies to land forts in all directions. The movement cost of an amphibious landing is a fixed length. ![]() The amphibious landing penalty applies when a unit attacks a land province from a sea province. If a river modifier is applied in combat, this also allows other battle tactics. The river adjuster applies when a path intersects a river. Fort (land and naval): -15% to attack/defense per level.Amphibious landing: -70% to attack/defense.Large river: -60% to attack/defense and -50% to movement.Small river: -30% to attack/defense and -25% to movement.The attack adjuster applies to the attacker's soft/hard attack and the defense adjuster to their breakthrough. They only affect the attacker because some of them depend on the path and the defender might fight against attackers from different directions. They stack multiplicatively with base terrain values. Terrain features can apply adjusters and modifiers in addition to the base terrain. The path cost of amphibious landings is fixed at 24 pixels (~170km ). The path also determines whether direction-dependent terrain features apply. For example the path between two coastal mountain provinces at a fjord might consist of 40% mountain and 60% ocean, resulting in +40% movement cost for this path instead of +100% in a pure mountain range. The path may consist of the source and target province's terrain in varying proportions or even different terrains altogether. ![]() The terrain along this path (along with its distance) determines its movement cost. It is traced on a pixel grid, making diagonal lines noticeably longer than north-south and east-west lines. Truck attrition factor: Increases the rate of attrition for trucks used to motorize supply hubs in this terrain.Ī path between two adjacent provinces is the straight line between their centers.Supply flow penalty factor: Reduces the flow of hub supply into a province with this terrain.Sickness: Army leaders may become temporarily unwell when units are in this terrain. ![]() Enemy air superiority: If the enemy has air superiority, their bonus is reduced by this amount.Attack: Adjuster to the attacker's soft/hard attack and breakthrough when the defender is in this terrain.Attrition: When at war, land units moving from this terrain type suffer this amount of attrition.Movement cost: Increases the distance units have to travel by this factor."+Additional attacks" is how much combat width will be added for each extra direction of attack into the province. Combat width: Maximum amount of battalions that can fight in a province.If you spot a mistake then you are welcome to fix it.Įach land province has a terrain type, which is shown when the province is selected.
0 Comments
Leave a Reply. |